Research stations are where you really get the most blueprints and good items. There is a secret cache of super weapons in the alpha site zone (need transverse jump to enter) northeast of the planet (a bit far). If already taken, maybe try using a story point to respec so you get it for free? The main questline teaches transverse jump. How does the main quest line start? I believe from a random spaceport bar interaction? Can't remember. Random rare spaceport bar mission of a person with a paper book = historian lady who will find rare blueprints and offer them. There is a spaceport bar mission where a guy offers the location of a technology cache if you give him the alpha core from it. You only get large trading missions with large cargo space. ![]() Spaceport bar missions can be based on your fleet statistics. Taking a commission seems like a bad deal, really? You can find good capital ships eventually without it, and it seems easier to not have other factions hostile. Pause to accept them, they are withdrawn unbelievably quickly.Īpproach a comm relay station in an inhabited system in dark mode to install a hack (comsniffer?) that will let you get missions from factions in that sector. Hyperwave missions raise faction reputation by 5 when completed (those from Intel screen -> Missions). ![]() The best money later is from successful colonies, but it typically takes like $10 million if you don't have good planets found, due to high price of hazard pay. Trading on the black market is the best way to make money once you can afford decent freighters and starting capital for goods. The best way to make money early appears to be doing scan type hyperwave missions (survey planet, scan drone/ship/mining station/research station/habitat/cache). It's a great game, and the complexity is part of what makes there so much to explore. Also, this game is incredibly overwhelming with all the different weapons, damage types, ships, addons, systems, planets, and all. Note that some of this will be spoiler-y, but you also won't know what the spoiler parts are talking about if you're new, so maybe don't worry so much. Here are the notes I made that will be immensely helpful to any new player, and the things I wish someone laid out plainly for me. After a lot of struggle (like 3 weeks of nonstop playing struggle), and a lot of searching, I became successful at things which I couldn't get right otherwise - combat, colony management, etc. I had an incredibly hard time learning the game because of the paucity of clear or still relevant information out there for new players. I started playing starsector over the last month and finally am about finished with my first playthrough.
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